
Pappas says that until now, exposure to extremist ideologies has been measured only through player reports or surveys. "And, these individuals frequently use existing platforms like social media and online games to attempt to find their lonely or disaffected 'targets.'" "There is, however, a growing contingent of already-radicalized individuals taking to the internet to spread their perspective," said Pappas in an email interview. "In fact, extremists typically target lonely people to radicalize, and there are tons of studies, especially from the pandemic showing that online games are one of our most powerful tools to help lonely individuals find their communities - and thus decrease the overall prevalence of extremists."

Mike Pappas, Chief Executive Officer and Co-founder at Modulate said there's no evidence that online games radicalize anyone.

The new detection category makes ToxMod the gaming industry's only voice moderation solution that identifies individuals promoting white supremacist and white nationalist radicalization and extremism in real time, allowing community moderators to take immediate action.
