
Meanwhile, the game's director has been responding to feedback on Twitter in an attempt to address those "not liking a game based on misinformation surrounding it." One player on the game's Reddit page has suggested that it would cost between $50k-$80k (around £39k-£64k) to fully max out a character in the free-to-play action RPG. We've played Diablo Immortal at BlizzCon and will share our thoughts on the game in due course.Diablo Immortal is being pilloried by players for the price of its microtransactions, and for how closely tied your progress is to spending real money.

The environments, the characters, the skills, the story." "We have artists on our side, they have artists on their side, and we work together as a team, as a partnership to create everything about Diablo: Immortal. "We've been working with NetEase Games from the beginning as a partnership to create everything in Diablo: Immortal," Cheng then said with regards to the accusations. Having had a quick look at both, it's true that there are some similarities between the games (in particular in the UI).īlizzard did have a response to the overall reaction from the community and the reskin accusations, and speaking to IGN Blizzard's Wyatt Cheng said that he didn't "think mobile should be a dirty word", adding that mobile devices are able to offer "top tier gaming experiences." Given the mixed reaction from fans, it's clear that the community was hoping for something a little different (with one fan going as far as directly asking the devs whether it was an out of season April fools joke).Īdding fuel to the fire comes reports from people over on comparing Immortal to an existing game by NetEase, the studio partnering with Blizzard on this mobile endeavour, called Crusaders of Light.


Last night Blizzard announced Diablo Immortal, a mobile game set in between the second and third games in the action-RPG series.
